UPdated Rules for Trid
The World of Trid cleaves closely to the B/X (and OSE) canon, so familiarity of the classic rules is enough to run and play in Trid campaigns.
However, the Rules Tome provides Trid-specific addenda to the classic rules: new classes, spells, monsters, magic items, and more than a few house rules. In all cases, these additions are optional—they may be used, discarded, or cherry-picked to suit your table’s preferences and style of play.
There are also some expanded sections that are not part of the canon: Dominion guidelines, magical research, and options for “high-level” play (i.e., beyond the 14th-level cap). Again, these may be used or discarded at the Referee’s discretion and, being modular, they are easily adapted for use within individual settings.
Questions about the guidelines herein may be directed to “support@welshpiper.com“.