Earthquake

Duration: Instant
Range: 120’ + 30’/level   This spell creates a violent tremor that shreds the ground in a 60’ radius around a target within range.  
  • Creatures: Living beings within the area of effect must save vs. death or irretrievably disappear within a fissure. Those who save are knocked down, suffer 2d12 points of damage, and cannot move, attack, or cast spells for 1d4 turns.
  • Structures: Any building or vehicle within the area of effect suffers 1d10 points of structural or hull damage per caster level.
  • Ground: In addition to creating deep fissures in open ground, the earthquake can collapse tunnels, level forests, crumble cliffs, and create avalanches.
Related Discipline
Divine
Effect Duration
Instant
Range
120’ + 30’/level
Level
7

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