Religion

Since the Dim Ages, people across Trid have looked to the heavens for clues to the meaning of existence and their role within it. Early cultures understood very little of the natural world around them and so invented spirits to appease for benefit or to blame for misfortune. These ancient mythologies, even those of disparate cultures, recognised the fundamental conflict between Order and Disorder, assigning these forces to the most prominent objects in the sky.   The remote planet Hieron, distant but ever-watchful, became the heavenly icon of Law, while Chaos was assigned to the swift red planet Aerchus. People believed reclusive Vincula represented balance between them, and that Trid was the nexus of all three. The stars around them, arranged in constellations or alone in the Ether, came to represent the spirits that mortals ascribed to the natural world. As cultures evolved, these spirits evolved to godhood.  

The Gods of the Circle

Elven religious texts from the Dim Ages refer to The Circle, a zodiac of nine constellations, each representing one of the Ardic Gods. Comprised of three deities for each alignment, the Ardic Gods were a mixed group, responsible for the fundamental drivers of mortal life. As such, the elves acknowledged that these drivers manifest in all mortals, and so venerated the full pantheon as a natural cycle of disorder, order, and balance throughout the year.  
GodSphereALMonthConstellation
DionysusHedonismC
ApolloKnowledgeL
CygnusBalanceN
NecromancerFuryC
TyborDutyL
RocinanteDestinyN
SyrinxSecretsC
LambethEmpathyL
Master YowCraftN
  When the elves raised Stone Age man to civilisation, they brought their Gods with them. Wielding magic more powerful than that of the Local Gods, the clerics of the Ardic Gods found converts easily, particularly after the defeat of the Saurian Empire. While the Ardic Republic that followed was controlled by arms, it was bound by worship of The Nine.  

Philosophy

  The procession of the Circle is a repeating cycle...   The nature of the Cycle has changed through the ages, and today's worship is much different than the elven practice of the Age of Fable.   Age of Fable: Worshipped as a pantheon, recognised that each was an aspect of all mortals. Goal was to master each within oneself.   Age of History: Worshipped as individual gods, recognised as exemplars to guide devoted mortals. Goal was to master one's chosen sphere.  

Religious Orders

 

Local Gods

As cultures evolved, they assigned spirits to represent the immutable natural forces and tractable human emotions they recognised in the world around them. Arranged along an axis of Law and Chaos, these spirits became the Local Gods, which varied from culture to culture. Sometimes known as the Old or Dim Gods (demigods), the Local Gods are themselves represented by the stars and arranged in constellations unique to each culture.  

The AEsir

 

The Uliger

 

Elder Powers

 

Cults

Article Contents


Holy Days

Elven Reckoning, based on the procession of the nine constellations of the Circle, incorporated monthly Transit Festivals. These four-day affairs occur on the last and first two days of each month, during which one constellation departs from behind Ammonkis and is replaced by the next. During the Age of Fable, each festival's theme was based on the transition from the outgoing to the incoming god.   To a one, the human cultures on the Continent still observe the Transit Festivals, albeit divested of their Ardic trappings. Instead, they are each devoted to some aspect of Chaos, Law, and Neutrality, typically in a three-month cycle, four times a year. In the Midlands, Ostland, and the Sovereignties, these aspects are represented by the Lawful Faith and (in more clandestine ways) the Elder Powers; in Nordland and the Frost Reach as aspects of the AEsir; and in the Scour as a conclave of the Uliger.   The druidic henetheists in Albion are devoted to Cygnus, and each Transit Festival is celebrated in the context of how balance drives ebb and flow of order and disorder. In godless Austrus, Transit Festivals are secular Triumphs, invariably commemorating some achievement of the current or a past Autarch.   The various cultures of Sudenland worship an array of Local Gods whose holy days frequently fall sometime during each Transit Festival. The mixed-cultural territory of the Thornveld tolerates the observances of its heterogeneous population, and consequently, someone is celebrating something nearly every day, while the Transit Festivals themselves are riotous affairs.   For their part, religious orders of the Lawful Faith also have their own holy days. These "Saints' Days" invariably mark a major event in the life of the individual to which the order is devoted, and festivals are themed to enact that event as reminders to the devout. Because there are so many religious orders, Saints' Days occur throughout the year.

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