A C I M T

Terrain

Terrain Distribution & Population

Trid has a global land area of 34.2 million square miles, with a total population of 33.9 million, for a rough global population density of one person per square mile. However, not all land is equally habitable, and the table below shows the population by terrain type.

TerrainArea (sq. miles)PopulationPopulation Density
Barrens/Hills/Mountains2,800,000230,0000.08/sq. mile
Clear/Grasslands8,800,0005,100,0000.58/sq. mile
Desert636,000122,0000.19/sq. mile
Forest9,800,00017,300,0001.77/sq. mile
Jungle2,000,0003,500,0001.75/sq. mile
Swamp3,500,0004,800,0001.37/sq. mile
Taiga (cold forest)6,200,0002,500,0000.40/sq. mile
Tundra (cold clear)804,000207,0000.26/sq. mile
Totals:34,540,00033,759,0000.98/sq. mile

Terrain Types

Trid uses the same terrain types described in the classic rules. These are described below, along with their hex map symbols.

Barrens / Hills / Mountains

Any rough terrain with sparse vegetation.

TerrainDescriptionIcon
BarrensDry and bare land covered with a mix of rock and soil; sometimes referred to as rocky deserts.Barrens
GlacierThick sheets of hard-packed ice and snow that move slowly under their own weight; typified by wide snowfields, crevasses, steep inclines, and ice caves.Glacier
HillsRocky and uneven heights, often with caves, canyons, and plateaus, usually ringing mountain ranges.Hills
MountainsEssentially hills rising above 1,000 feet. Altitude makes mountains colder by one climate band (e.g., a sub-tropical mountain range has a temperate climate).Mountains

City

In the context of terrain, “city” refers to any settlement. Certainly, this includes cities, towns, and villages, but also strongholds, monasteries, and fighting orders.

TypePopulationIcon
Village50–1,000 (1d20 x 50)Village
Town, small500–5,000 (1d10 x 500)Small Town
Town, large4,000–15,000 (1d12+3 x 1,000)Large Town
City13,000–24,000 (1d12+12 x 1,000)City

Port: Any settlement that engages in trade via river or sea. Port settlements support an additional population of 20–50% (1d4+1), consisting of dock labour and security, merchants, trade guilds, and travellers.

Capital: Any settlement that serves as the seat of government in an established polity. Capitals may be formed of any settlement type and are outlined in red on the map. These urban centres support an additional population of 30–80% (1d6+2), consisting of bureaucrats, noble families, diplomats, security, merchants, and travellers.

Clear / Grassland

Generally flat land covered with abundant, low-lying vegetation.

TerrainDescriptionIcon
ClearTypically lightly wooded land and relatively easy to convert to arable acreage.Clear
GrasslandsCharacterised by short shrubs, tall grass, and the occasional stand of trees. As with clear terrain, soil is rich and fed by plentiful sources of water.Grassland
TundraClear terrain in cold areas with low grasses and hearty shrubs.Tundra

Desert

Arid regions that receive little to no annual rainfall. Plants and animals survive in deserts through specialised adaptations, adding to the danger of this desolate terrain.

TerrainDescriptionIcon
Cold DesertHigh-altitude desert with rocky soil.Cold desert
Hot DesertUsually sand-filled with dunes formed by wind; the occasional oasis exists where fed by a natural spring.Hot desert

Forest

Any predominantly wooded area where trees provide a tall canopy.

TerrainDescriptionIcon
ForestDeciduous trees that can withstand the extremes of hot summers and freezing winters. Undergrowth may be sparse if a dense canopy prevents sunlight from reaching the ground.Image
TaigaCold forests dominated by conifers extending to the treeline at the arctic climate band.Taiga

Jungle

Limited to tropical climes, jungles are “multi-story” forests, with tall and medium-height trees whose canopies are thin enough to allow thick undergrowth.

TerrainDescriptionIcon
JungleGenerally thick undergrowth and tall trees that provide the basis for a vibrant and intimately connected ecosystem. Jungles are hot, humid, and teeming with predators.Jungle

Lake / River

Bodies of fresh water.

TerrainDescriptionIcon
LakeA standing body of fresh water; lakes may be of any size, depth, or altitude. They are often fed and/or drained by rivers.Lake
RiverA flowing course of fresh water; rivers may be of any length, width, or current speed. Generally, rivers start in higher altitudes with swift and narrow currents that slow down over distance, invariably flowing into another body of water (i.e., another river, a lake, or the sea).River

Ocean / Sea

Bodies of salt water.

TerrainDescriptionIcon
OceanVast stretches of open water, separating continents.Ocean
SeaA smaller part of an ocean, partially enclosed by land.Sea

Settled

Land surrounding an established settlement, made safe by armed patrols and satellite occupants (homesteads, industrial centres, etc.). The larger the settlement, the larger the area of settled terrain around it:

TypeSphere of InfluenceRadius
VillageCurrent Local hex (0.86 mi2)Village influence
Town, smallCurrent Local hex + 1 Local hex radius (6 mi2)Small town influence
Town, largeCurrent Regional hex (31.14 mi2)Large town influence
CityCurrent Regional Hex + 1 Regional hex radius (218 mi2)City influence

Swamp

Any wetland area where poor drainage allows standing water.

TerrainDescriptionIcon
SwampWooded wetland, though other wetlands may be represented:
* Marsh (shallow wetlands dominated by low vegetation and grasses)
* Bog (acidic wetlands fed by rainwater, rich with decomposing vegetation
* Fen (alkaline wetlands, usually fed by underground springs)
Swamp