The year is 18XX. The Colonies may have gained their independence, but the New World is still a trackless frontier full of both dangers and delights. Negotiations with the native People have resulted in protected commonwealth zones, where settlers can start...
Young Call-Center worker Nie Ruyi falls into an entirely new world, where her knowledge of monster types (gained by playing various Video Games, reading Fantasy Novels, and her weekly Dungeons and Dragons group) help her to create a whole new form of Cultivation.
During...